15 (natural armor)
262 (21d12+128)
walk 40 ft.
Con +10, Int +6, Wis +7
Deception +11, Insight +7, Perception +7, Sleight of hand +9
Common, Giant
11
The giant has advantage on Wisdom (Perception) checks that rely on smell.
The giant's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components: • At will: detect magic, fog cloud, light • 3/Day each: feather fall, fly, misty step, telekinesis • 1/Day each: control weather, gaseous form
The giant is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The giant has the following bard spells prepared: • Cantrips (at will): minor illusion, prestidigitation, vicious mockery • 1st level (4 slots): cure wounds, disguise self, silent image, Tasha's hideous laughter • 2nd level (3 slots): invisibility, suggestion • 3rd level (2 slots): major image, tongues
The giant makes two attacks with its morningstar.
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage. The attack deals an extra 14 (4d6) damage if the giant has advantage on the attack roll.
Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage. The attack deals an extra 14 (4d6) damage if the giant has advantage on the attack roll.
The giant magically polymorphs into a beast or humanoid it has seen, or back into its true form. Any equipment the giant is wearing or carrying is absorbed by the new form. Its statistics, other than its size, are the same in each form. It reverts to its true form if it dies.
15 (natural armor)
250 (20d12 + 120)
walk 40 ft., fly 40 ft. (hover)
Con +10, Int +6, Cha +7
Deception +11, Insight +7, Perception +11, Sleight of Hand +9
Common, Giant
11
+4
The giant can cast the control weather spell, requiring no material components and using Charisma as the spellcasting ability.
The giant makes two Slam attacks or two Telekinetic Strike attacks.
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage plus 5 (1d10) psychic damage.
Ranged Spell Attack: +7 to hit, range 240 ft., one target. Hit: 25 (4d10 + 3) force damage.
The giant magically transforms to look and feel like a Beast or a Humanoid it has seen or to return to its true form. Any equipment the giant is wearing or carrying is absorbed by the new form. Its statistics, other than its size, don't change. It reverts to its true form if it dies.
The giant casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15): • At will: detect magic, fog cloud, light, minor illusion • 3/Day each: invisibility, silent image, suggestion, tongues • 1/Day each: gaseous form, major image
The giant teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.