Cloud Giant of Evil Air

Huge giant, typically neutral evil

Armor Class

14 (natural armor)

Hit Points

200 (16d12 + 96)

Speed

40 ft., fly 40 ft.

Saves

wis +7, con +10, cha +8

Skills

insight +7, stealth +4, perception +7

Languages

Auran, Common, Giant

Challenge

12

Proficiency Bonus

+4

Flyby

The giant doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Actions

Multiattack

The giant makes two Scimitar attacks and one Storm Boomerang attack.

Scimitar

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (3d6 + 8) slashing damage.

Storm Boomerang

Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 15 (3d4 + 8) bludgeoning damage plus 7 (2d6) thunder damage, and the target must succeed on a DC 16 Constitution saving throw or have the stunned condition until the end of its next turn. Hit or Miss: The boomerang magically returns to the giant's hand immediately after the attack.

Spellcasting

The giant casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16): • At will: detect magic, fog cloud, light • 1/Day: gaseous form • 2/Day: telekinesis