17 (sky armor)
45 (6d8 + 18)
30 ft.
Acrobatics +6, Perception +5, Stealth +6
darkvision 60 ft.
Sylvan, Elvish
4
The cloud guard has advantage on saving throws against being frightened.
The cloud guard's innate spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no components • At will: spare the dying • 3/Day each: cure wounds, feather fall
The cloud guard has advantage on saving throws against spells and other magical effects.
The cloud guard makes two attacks.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) radiant damage.
Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.