Cloud Guard

Medium fey, chaotic good

Armor Class

17 (sky armor)

Hit Points

45 (6d8 + 18)

Speed

30 ft.

Skills

Acrobatics +6, Perception +5, Stealth +6

Senses

darkvision 60 ft.

Languages

Sylvan, Elvish

Challenge

4

Brave

The cloud guard has advantage on saving throws against being frightened.

Innate Spellcasting

The cloud guard's innate spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no components • At will: spare the dying • 3/Day each: cure wounds, feather fall

Magic Resistance

The cloud guard has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The cloud guard makes two attacks.

Light Sword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) radiant damage.

Longbow

Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.