Clovin Belview

Medium humanoid (mongrelfolk), Any alignment

Armor Class

11 (natural armor)

Hit Points

26 (4d8+8)

Speed

walk 20 ft.

Skills

Deception +2, Perception +2, Stealth +3

Languages

Common

Challenge

1/4

Two-Headed

The mongrelfolk has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

Mimicry

Clovin can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 12 Wisdom (Insight) check.

Actions

Multiattack

Clovin makes two attacks: one with its bite and one with its claw or dagger.

Bite

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Claw

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.

Dagger

Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.