Cold Snap Spirit

Medium elemental,

Armor Class

18 (natural armor)

Hit Points

78 (12d8 + 24)

Speed

walk 30 ft., fly 30 ft.

Saves

Dex +8, Wis +1

Skills

Perception +1, Stealth +8

Damage Resistances

slashing and piercing from nonmagical attacks

Damage Immunities

cold, poison Damage Vulnerabilities fire

Condition Immunities

charmed, frightened, poisoned, paralyzed, stunned

Senses

darkvision 120 ft.

Languages

Challenge

5

Proficiency Bonus

+3

Sense Heat

The cold snap spirit can sense heat within 60 feet of it.

Frozen Aura

Any creature that starts its turn within 5 feet of a cold snap spirit takes 5 (1d10) cold damage.

Jealous Spirit

If the spirit attacks a creature that is within 5 feet of another cold snap spirit, the attack deals an extra 10 (3d6) cold damage on a hit.

Actions

Consume Warmth

Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (6d6) cold damage, and the target's speed is halved until the end of the spirit's next turn.

Subzero Wave (1/Day)

Each creature within 30 feet of the cold snap spirit must make a DC 15 Constitution saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.