18 (natural armor)
78 (12d8 + 24)
walk 30 ft., fly 30 ft.
Dex +8, Wis +1
Perception +1, Stealth +8
slashing and piercing from nonmagical attacks
cold, poison Damage Vulnerabilities fire
charmed, frightened, poisoned, paralyzed, stunned
darkvision 120 ft.
—
5
+3
The cold snap spirit can sense heat within 60 feet of it.
Any creature that starts its turn within 5 feet of a cold snap spirit takes 5 (1d10) cold damage.
If the spirit attacks a creature that is within 5 feet of another cold snap spirit, the attack deals an extra 10 (3d6) cold damage on a hit.
Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (6d6) cold damage, and the target's speed is halved until the end of the spirit's next turn.
Each creature within 30 feet of the cold snap spirit must make a DC 15 Constitution saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.