Coldlight Walker

Medium undead, Chaotic Evil

Armor Class

13 (natural armor)

Hit Points

82 (11d8+33)

Speed

walk 30 ft.

Saves

Int +2, Wis +3

Damage Immunities

cold

Condition Immunities

blinded, charmed, exhaustion, paralyzed, petrified, poisoned

Senses

darkvision 60 ft.

Challenge

5

Blinding Light

The walker sheds bright light in a 20-foot radius and dim light for an additional 20 feet. As a bonus action, the walker can target one creature in its bright light that it can see and force it to succeed on a DC 14 Constitution saving throw or be blinded until the start of the walker's next turn.

Icy Doom

Any creature killed by the walker freezes for 9 days, during which time it can't be thawed, harmed by fire, animated, or raised from the dead.

Unusual Nature

The walker doesn't require air, food, drink, or sleep.

Actions

Multiattack

The walker makes two attacks.

Slam

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) bludgeoning damage plus 14 (4d6) cold damage.

Cold Ray

Ranged Spell Attack: +3 to hit, range 60 ft., one target. Hit: 25 (4d10 + 3) cold damage.