12 (15 with mage armor)
40 (9d8)
walk 30 ft.
Int +6, Wis +4
Arcana +6, History +6
any four languages
6
As a bonus action, the conjurer teleports up to 30 feet to an unoccupied space that it can see. If it instead chooses a space within range that is occupied by a willing Small or Medium creature, they both teleport, swapping places.
The conjurer is a 9th-level spellcaster. Its spellcasting ability is intelligence (spell save DC 14, +6 to hit with spell attacks). The conjurer has the following wizard spells prepared: • Cantrips (at will): acid splash, mage hand, poison spray, prestidigitation • 1st level (4 slots): mage armor, magic missile, unseen servant* • 2nd level (3 slots): cloud of daggers*, misty step*, web* • 3rd level (3 slots): fireball, stinking cloud* • 4th level (3 slots): Evard's black tentacles*, stoneskin • 5th level (2 slots): cloudkill*, conjure elemental* *Conjuration spell of 1st level or higher
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.