15 (natural armor)
6 (1d8 + 2)
walk 25 ft.
poison
exhaustion, poisoned
Common
0
+2
The commoner doesn't require air, food, drink, or sleep, and it gains no benefit from finishing a short or long rest. When it drops to 0 hit points, it becomes a lifeless object.
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.