Coral

Large Fey, Chaotic Good

Armor Class

17 (natural armor)

Hit Points

135 (18d10 + 36)

Speed

walk 10 ft., fly 60 ft., swim 60 ft.

Saves

dex +5, con +6, wis +8, cha +8

Skills

Arcana +6, Insight +8, Perception +8

Damage Immunities

Poison

Condition Immunities

Poisoned

Senses

blindsight 60 ft.

Languages

Common, Primordial, Sylvan

Challenge

9

Proficiency Bonus

+4

Magic Resistance

Coral has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

Coral makes two Hoof attacks and uses Tail Thump.

Hoof

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.

Tail Thump

Coral slams her tail down, unleashing a burst of magical force toward one creature she can see within 60 feet of her. The target must make a DC 16 Dexterity saving throw. On a failed save, the target takes 22 (4d10) force damage and has the prone condition. On a successful save, the target takes half as much damage only. If this damage reduces the target to 0 hit points, the target dies, and its body is reduced to fine dust.

Bubbles of Whimsy (2/Day) (Bonus Action)

Coral produces a stream of magical bubbles from her horn. These bubbles float toward a creature Coral can see within 60 feet of herself. Roll a d6 to determine the bubbles' effect: • 1-2: Bolstering Treat. The bubbles transform into 1d4 cookies that appear in the target's space. The target gains 11 (2d8 + 2) temporary hit points if it immediately uses its reaction to eat one of the cookies. Any leftover cookies are delicious but confer no benefits. • 3-4: Sparkle Burst. The bubbles transform into glitter that swirls around the target before bursting outward. Each creature within 5 feet of the target must succeed on a DC 16 Constitution saving throw or have the blinded condition until the start of Coral's next turn. • 5-6: Stink Bomb Shield. The bubbles transform into a foul-smelling cloud of gas that surrounds and shields the target. The target has half cover until the gas disappears at the start of Coral's next turn.

Gift of Speech (1/Day)

Coral targets one Beast she can see within 10 feet of herself. The target gains the ability to understand and speak Common or Sylvan (Coral's choice) for 10 minutes.