Coral Drake

Medium dragon, Neutral Evil

Armor Class

16 (natural armor)

Hit Points

127 (15d8+60)

Speed

walk 30 ft., swim 60 ft.

Saves

Dex +6

Skills

Acrobatics +6, Perception +4, Stealth +6

Damage Resistances

cold

Condition Immunities

paralyzed, poisoned, prone, unconscious

Senses

darkvision 120 ft.

Languages

Draconic

Challenge

7

Camouflage

A coral drake's coloration and shape lend to its stealth, granting the creature advantage on all Stealth checks while it's underwater.

Water Breathing

The coral drake can breathe only underwater.

Actions

Multiattack

The coral drake makes one bite attack, one claw attack, and one stinger attack.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Claw

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 +4) slashing damage.

Stinger

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or take 7 (2d6) poison damage at the start of each of its turns for 4 rounds. The creature can repeat the saving throw at the end of its turns, ending the effect on itself on a success.

Breath Weapon (Recharge 5-6)

Coral drakes nurture their offspring in specialized throat sacs. They can pressurize these sacs to spew forth a 15-foot cone of spawn. Each target in this area takes 21 (6d6) piercing damage from thousands of tiny bites and is blinded for 1d4 rounds; a successful DC 15 Dexterity saving throw reduces the damage by half and negates the blindness.