12
21 (6d6)
walk 30 ft.
Perception +5
psychic
blinded
blindsight 30 ft. (blind beyond this radius), tremorsense 60 ft.
understands Deep Speech but can't speak
1
The crawler has advantage on an attack roll against a creature if at least one of the crawler's allies is within 5 feet of the creature and the ally isn't incapacitated.
The crawler makes four attacks: one with its bite, two with its claws, and one with its tail.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage and the target must succeed on a DC 11 Wisdom saving throw or become frightened until the start of the crawler's next turn.
Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 5 (1d6 + 2) piercing damage.