Core Spawn Crawler

Small aberration, Chaotic Evil

Armor Class

12

Hit Points

21 (6d6)

Speed

walk 30 ft.

Skills

Perception +5

Damage Immunities

psychic

Condition Immunities

blinded

Senses

blindsight 30 ft. (blind beyond this radius), tremorsense 60 ft.

Languages

understands Deep Speech but can't speak

Challenge

1

Pack Tactics

The crawler has advantage on an attack roll against a creature if at least one of the crawler's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack

The crawler makes four attacks: one with its bite, two with its claws, and one with its tail.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage and the target must succeed on a DC 11 Wisdom saving throw or become frightened until the start of the crawler's next turn.

Claws

Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Tail

Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 5 (1d6 + 2) piercing damage.