Cornelius Watson

Medium humanoid (human), neutral good

Armor Class

12 (15 with mage armor)

Hit Points

99 (18d8 + 18)

Speed

walk 30 ft.

Saves

Int +9, Wis +6

Skills

Arcana +13, History +13, Investigation +13, Perception +6

Damage Resistances

damage from spells

Languages

Celestial, Common, Dwarvish, Gnomish, Halfling, Infernal

Challenge

12

Magic Resistance

Cornelius Watson has advantage on saving throws against spells and other magical effects.

Spellcasting

Cornelius Watson is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). Cornelius Watson has the following wizard spells prepared: • Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp • 1st level (4 slots): detect magic*, identify, mage armor, magic missile • 2nd level (3 slots): detect thoughts, locate object*, mirror image, misty step • 3rd level (3 slots): clairvoyance*, counterspell, fireball • 4th level (3 slots): arcane eye*, banishment • 5th level (3 slots): rary's telepathic bond*, scrying*, wall of force • 6th level (1 slot): true seeing* • 7th level (1 slot): teleport • 8th level (1 slot): mind blank • 9th level (1 slot): foresight* *Divination spell of 1st level or higher.

Portent (Recharges after Cornelius Watson Casts a Divination Spell of 1st Level or Higher.)

When Cornelius Watson or a creature he can see makes an attack roll, a saving throw, or an ability check, Cornelius Watson can roll a d20 and choose to use this roll in place of the attack roll, saving throw, or ability check.

Actions

Dagger

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.