Coroctopus

Large monstrosity, unaligned

Armor Class

16 (natural armor)

Hit Points

85 (10d10 + 30)

Speed

20 ft., swim 50 ft.

Skills

Perception +4, Stealth +4

Condition Immunities

charmed, paralyzed, poisoned

Senses

blindsight 60 ft.

Languages

-

Challenge

4

Hold Breath

While out of water, the coroctopus can hold its breath for 2 hours.

Underwater Coral Camouflage

The coroctopus has advantage on Dexterity (Stealth) checks made while underwater or anywhere near coral or rocks.

Water Breathing

The coroctopus can breathe only underwater.

Actions

Multiattack

The coroctopus makes two attacks with its tentacles.

Tentacle

Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage. If the target is a creature, it is also grappled (escape DC 17). Until the grapple ends, the target is restrained, and the coroctopus can't use its tentacles on another target.