12
18 (4d8)
walk 40 ft.
darkvision 60 ft.
1/4
+2
The corpsejaw's bite works as if made of adamantine. The bite scores a critical hit on a roll of 19 or 20.
The corpsejaw has advantage on Wisdom (Perception) checks that rely on smell.
If the corpsejaw moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or fall prone. If the target is prone, the corpsejaw can make one bite attack against it as a bonus action.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the corpsejaw scores a critical hit and the target wears nonmagical armor, the armor takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 is destroyed.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.