16 (studded leather)
58 (9d8 + 18)
40 ft., fly 40 ft.
Deception +7, Perception +5, Performance +7, Stealth +7
darkvision 60 ft.
Common, Sylvan
5
On each of its turns the everflower can use a bonus action to take the Dash, Disengage, or Hide action.
As a bonus action, the everflower can teleport up to 30 feet to an unoccupied space they can see.
As a bonus action, the everflower can make one weapon attack. If it does so, attack rolls against it have advantage until the start of its next turn.
The everflower makes two attacks.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage. This sword can also cut through any plants, including those made by magic.
The everflower can summon a swarm of insects (bees) and have them attack or use them to provide cover.