Corrupted Everflower

Medium fey, chaotic evil

Armor Class

16 (studded leather)

Hit Points

58 (9d8 + 18)

Speed

40 ft., fly 40 ft.

Skills

Deception +7, Perception +5, Performance +7, Stealth +7

Senses

darkvision 60 ft.

Languages

Common, Sylvan

Challenge

5

Cunning Action

On each of its turns the everflower can use a bonus action to take the Dash, Disengage, or Hide action.

Fey Step (Recharge 4-6)

As a bonus action, the everflower can teleport up to 30 feet to an unoccupied space they can see.

Martial Fury

As a bonus action, the everflower can make one weapon attack. If it does so, attack rolls against it have advantage until the start of its next turn.

Actions

Multiattack

The everflower makes two attacks.

Eversword

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage. This sword can also cut through any plants, including those made by magic.

Cloud of Bees (Recharge 2-3)

The everflower can summon a swarm of insects (bees) and have them attack or use them to provide cover.