Corrupted Giant Shark

Huge aberration, Unaligned

Armor Class

13 (natural armor)

Hit Points

126 (11d12 + 55)

Speed

walk 0 ft., swim 50 ft.

Skills

Perception +4

Senses

blindsight 60 ft.

Languages

Challenge

9

Proficiency Bonus

+4

Psychic Maelstrom

Any creature that starts its turn within 15 feet of the shark must succeed on a DC 17 Wisdom saving throw or take 11 (2d10) psychic damage.

Regeneration

The shark regains 10 hit points at the start of its turn. If the shark takes radiant damage or suffers a critical hit, this trait doesn't function at the start of its next turn. The shark dies only if it starts its turn with 0 hit points and doesn't regenerate.

Water Breathing

The shark can breathe only underwater.

Actions

Bite

Melee Weapon Attack: +10 to hit (with advantage if the target is a creature missing any hit points), reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage, and if the target is a creature, it must succeed on a DC 17 Charisma saving throw or gain 1 level of exhaustion.