Corrupted Hatter

Medium fey, chaotic evil

Armor Class

17 (ring of protection)

Hit Points

135 (18d8 + 54)

Speed

30 ft.

Saves

Dex +11, Wis +10, Cha +11

Skills

Deception +11, Perception +10, Performance +11, Persuasion +11

Senses

darkvision 60 ft.

Languages

Sylvan, Common, Elvish

Challenge

13

Fey Ancestry

The Hatter has advantage on saving throws against being charmed, and magic can't put him to sleep.

Innate Spellcasting

The Hatter's innate spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). The Hatter can innately cast the following spells, requiring no components • At will: detect thoughts, mage hand, prestidigitation • 3/Day each: charm person, counterspell, dispel magic, invisibility, misty step, suggestion, wall of thorns • 1/Day each: dimension door, dominate person, eyebite, modify memory, seeming, suggestion

Magic Resistance

The Hatter has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The Hatter makes two attacks with his hats.

Throw Hat

Ranged Weapon Attack: +11 to hit, range 30/120 ft., one target. On a hit the hat lands on the target's head. Each type of hat has different effects. The hatter has two of each hat in his bag. Hat of Anxiety. The targeted creature must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. The target can repeat the saving throw at the end of each of their turns. Hat of Depression. The targeted creature must succeed on a DC 18 Wisdom saving throw or become incapacitated for 1 minute. The target can repeat the saving throw at the end of each of their turns. Hat of Outrage. The targeted creature must succeed on a DC 18 Wisdom saving throw or spend their turn being paralyzed and screaming out nonsense words at everyone. The target can repeat the saving throw at the end of each of their turns. Hat of Confusion. The targeted creature must succeed on a DC 18 Wisdom saving throw or use all of its movement to move in a random direction. The target can repeat the saving throw at the end of each of their turns.