Corrupted Orchid

Medium fey, chaotic evil

Armor Class

19 (+ 2 leather armor)

Hit Points

153 (18d8 + 72)

Speed

30 ft., fly 60 ft.

Saves

Dex +11, Int +9, Cha +10

Skills

Acrobatics +11, Athletics +9, Perception +7

Senses

darkvision 120 ft.

Languages

Common, Sylvan, Elvish

Challenge

15

Fey Step (Recharge 4-6)

As a bonus action, Orchid can teleport up to 30 feet to an unoccupied space she can see.

Innate Spellcasting

Orchid's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). She can innately cast the following spells, requiring no components • At will: dancing lights, detect magic, faerie fire • 3/Day each: banishment, blur, charm person, counterspell, darkness, dispel magic, fear • 1/Day each: dimension door, dominate person, fireball

Magic Resistance

The Orchid has advantage on saving throws against spells and other magical effects.

Magic Weapons

Orchid's weapon attacks are magical.

Shadow Stealth

While in dim light or darkness, Orchid can take the Hide action as a bonus action.

Actions

Multiattack

Orchid makes three attacks with her sword.

Honey Sword

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage. Her sword drips with honey and some of it sticks to a creature she hits. If she is successful with a hit, she has advantage on all further sword attacks against that target.