Corrupting Ooze

Large ooze, Neutral Evil

Armor Class

12 (natural armor)

Hit Points

115 (10d10+60)

Speed

walk 20 ft., swim 30 ft.

Skills

Stealth +3

Damage Resistances

slashing, bludgeoning

Damage Immunities

acid, fire, poison

Condition Immunities

exhaustion, frightened, paralyzed, petrified, poisoned

Senses

blindsight 60 ft., tremorsense 60 ft.

Languages

-

Challenge

5

Corrupting Touch

When a corrupting ooze scores a critical hit or starts its turn with a foe grappled, it can dissolve one leather, metal, or wood item of its choosing in the possession of the target creature. A mundane item is destroyed automatically; a magical item is destroyed if its owner fails to make a successful DC 16 Dexterity saving throw.

Strong Swimmer

A corrupting ooze naturally floats on the surface of water. It swims with a pulsating motion that propels it faster than walking speed.

Actions

Slam

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage plus 3 (1d6) acid damage, and the target is grappled (escape DC 13).