Cosmotronic Blastseeker

Medium humanoid (any race), Chaotic Neutral

Armor Class

15 (chain shirt)

Hit Points

37 (5d8+15)

Speed

walk 30 ft.

Saves

Dex +4, Con +5

Skills

Arcana +6, Intimidation +3, Perception +1

Languages

any one language (usually Common)

Challenge

4

Empowered Spell (3/Day)

When the blastseeker rolls damage for a spell, it can reroll up to four dice of damage. It must use the new dice.

Tides of Chaos (1/Day)

The blastseeker makes one attack roll, ability check, or saving throw with advantage.

Innate Spellcasting

The blastseeker's innate spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The blastseeker can innately cast the following spells, requiring no components other than its Izzet gear, which doesn't function for others: • 2/Day: fireball • 3/Day each: scorching ray, shield, thunderwave

Actions

Warhammer

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, or 7 (1d10 + 2) bludgeoning damage if used with two hands.