14 (natural armor)
200 (16d12+96)
walk 40 ft.
Con +10, Wis +7, Cha +7
Insight +7, Perception +7
Common, Giant
9
Thullen has advantage on Wisdom (Perception) checks that rely on smell.
Thullen's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components: • At will: detect magic, fog cloud, light • 3/Day each: feather fall, fly, misty step, telekinesis • 1/Day each: control weather, gaseous form
Thullen is a 9th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). He has the following druid spells prepared: • Cantrips (at will): druidcraft, mending, produce flame • 1st level (4 slots): cure wounds, entangle, thunderwave • 2nd level (3 slots): animal messenger, barkskin, gust of wind • 3rd level (3 slots): call lightning, conjure animals, speak with plants • 4th level (3 slots): freedom of movement, grasping vine • 5th level (1 slots): conjure elemental
Thullen makes two morningstar attacks.
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.
Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.
Some adult cloud giants have the magical ability to create barriers of gale-force wind around themselves that can deflect incoming missiles. Others like to fling enemies through the air. These abilities are represented by the following action options. Fling: Thullen tries to throw a Small or Medium creature within 10 feet of it. The target must succeed on a DC 20 Dexterity saving throw or be hurled up to 60 feet horizontally in a direction of Thullen's choice and land prone, taking 4 (1d8) bludgeoning damage for every 10 feet it was thrown. Wind Aura: A magical aura of wind surrounds Thullen. The aura is a 10-foot-radius sphere that lasts as long as Thullen maintains concentration on it (as if concentrating on a spell). While the aura is in effect, Thullen gains a +2 bonus to its AC against ranged weapon attacks, and all open flames within the aura are extinguished unless they are magical.