Counterflux Blastseeker

Medium humanoid (any race), Chaotic Neutral

Armor Class

13 (16 with mage armor)

Hit Points

39 (6d8+12)

Speed

walk 30 ft.

Saves

Con +4, Wis +2

Skills

Arcana +6, Perception +2

Languages

Common plus any one language

Challenge

2

Counterflux Overcast (Recharge 5-6)

The blastseeker can create an additional effect immediately after casting a spell. Roll a d6 to determine the effect: 1-3. The blastseeker creates a 15-foot-radius invisible sphere centered on itself that lasts until the end of its next turn. Creatures in the sphere have disadvantage on saving throws against spells and other magical effects. 4-6. The blastseeker creates a 15-foot-radius invisible sphere centered on itself that lasts until the end of its next turn. Creatures in the sphere have advantage on saving throws against spells and other magical effects.

Innate Spellcasting

The blastseeker's innate spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The blastseeker can innately cast the following spells, requiring no components other than its Izzet gear, which doesn't function for others: • 3/Day each: enlarge/reduce, mage armor (self only), scorching ray • 1/Day each: counterspell, dispel magic, protection from energy

Actions

Rapier

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.