Countess Sansuri

Huge giant, Neutral Evil

Armor Class

14 (natural armor)

Hit Points

200 (16d12+96)

Speed

walk 40 ft.

Saves

Con +10, Wis +7, Cha +7

Skills

Insight +7, Perception +7

Languages

Auran, Common, Giant

Challenge

11

Keen Smell

Sansuri has advantage on Wisdom (Perception) checks that rely on smell.

Innate Spellcasting

Sansuri's innate spellcasting ability is Charisma. She can innately cast the following spells, requiring no material components: • At will: detect magic, fog cloud, light • 3/Day each: feather fall, fly, misty step, telekinesis • 1/Day each: control weather, gaseous form

Spellcasting

Sansuri is a 13th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 15; +7 to hit with spell attacks). She has the following wizard spells prepared: • Cantrips (at will): mage hand, mending, message, prestidigitation, ray of frost • 1st level (4 slots): identify, magic missile, shield, unseen servant • 2nd level (3 slots): arcane lock, gust of wind, invisibility • 3rd level (3 slots): haste, hypnotic pattern, lightning bolt • 4th level (3 slots): ice storm, stoneskin • 5th level (2 slots): Bigby's hand, wall of force • 6th level (1 slots): globe of invulnerability • 7th level (1 slots): Mordenkainen's sword

Actions

Fling

Sansuri tries to throw a Small or Medium creature within 10 feet of her. The target must succeed on a DC 20 Dexterity saving throw or be hurled up to 60 feet horizontally in a direction of Sansuri's choice and land prone, taking 1d8 bludgeoning damage for every 10 feet it was thrown.

Wind Aura

A magical aura of wind surrounds Sansuri. The aura is a 10-foot-radius sphere that lasts as long as Sansuri maintains concentration on it (as if concentrating on a spell). While the aura is in effect, Sansuri gains a +2 bonus to its AC against ranged weapon attacks, and all open flames within the aura are extinguished unless they are magical.

Multiattack

Sansuri makes two spear attacks.

Morningstar

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.

Rock

Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.