Crab Folk

Large giant, Neutral

Armor Class

16 (natural armor)

Hit Points

68 (8d10+24)

Speed

walk 40 ft., swim 40 ft.

Languages

Common, Giant

Challenge

3

Limited Amphibiousness

The crab folk can breathe air and water, but it needs to be submerged once every 24 hours to avoid suffocating.

Actions

Multiattack

The crab folk makes two claw attacks.

Claw

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage and the target is grappled (escape DC 14). Until this grapple ends, the crab folk can automatically hit the target with its claw, and the crab folk can't make attacks with that claw against other targets. The crab folk has two claws, each of which can grapple only one target.