Cradle of the Fire Scion

Gargantuan elemental, typically lawful evil

Armor Class

20 (natural armor)

Hit Points

555 (30d20 + 240)

Speed

40 ft.

Damage Resistances

cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities

fire, poison

Condition Immunities

exhaustion, petrified, poisoned

Senses

darkvision 120 ft.

Languages

Giant, Primordial

Challenge

25

Proficiency Bonus

+8

Awakening of the Scion

The cradle is a container for the scion of Surtur. When the cradle drops to 0 hit points, its body hardens and crumbles to ash. The scion instantly appears in the space the cradle occupied and uses the cradle's initiative count.

Legendary Resistance (5/Day)

If the cradle fails a saving throw, it can choose to succeed instead.

Magic Resistance

The cradle has advantage on saving throws against spells and other magical effects.

Siege Monster

The cradle deals double damage to objects and structures.

Actions

Multiattack

The cradle makes three Slam or Hurl Lava attacks in any combination.

Slam

Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 31 (4d10 + 9) bludgeoning damage plus 14 (4d6) fire damage.

Hurl Lava

Ranged Weapon Attack: +17 to hit, range 120 ft., one target. Hit: 27 (4d8 + 9) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature within 5 feet of the fire takes an action to douse the fire, the target takes 10 (3d6) fire damage at the start of each of its turns.

Erupting Breath (Recharge 5-6)

The cradle exhales flames and volcanic gases in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw. On a failed save, a creature takes 55 (10d10) fire damage and has the poisoned condition for 1 minute. On a successful save, a creature takes half as much damage only. A creature poisoned in this way can make a DC 24 Constitution saving throw at the end of each of its turns, ending the effect on itself on a success.

Lava Geyser (Bonus Action)

The cradle causes lava to erupt from a point on the ground it can see within 120 feet of itself. Each creature in a 20-foot-radius, 50-foot-high cylinder centered on that point must succeed on a DC 21 Dexterity saving throw or take 14 (4d6) fire damage.