20 (natural armor)
455 (26d20 + 182)
40 ft.
wis +11, cha +7
cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
acid, poison
charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone
tremorsense 120 ft.
Giant, Primordial
23
+7
The cradle is a container for the scion of Skoraeus. When the cradle drops to 0 hit points, its body crumbles to dust. The scion instantly appears in the space the cradle occupied and uses the cradle's initiative count.
If the cradle fails a saving throw, it can choose to succeed instead.
The cradle has advantage on saving throws against spells and other magical effects.
The cradle deals double damage to objects and structures.
The cradle makes two Slam or Spit Rock attacks.
Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.
Ranged Weapon Attack: +15 to hit, range 120 ft., one target. Hit: 24 (3d10 + 8) bludgeoning damage, and the target must succeed on a DC 23 Strength saving throw or have the prone condition.
The cradle lets out a painfully load roar. Each creature within 60 feet of the cradle must make a DC 23 Constitution saving throw. On a failed save, a creature takes 33 (6d10) thunder damage and has the incapacitated condition until the end of its next turn.
The cradle causes the crystals on its body to flare with light. Each creature within 30 feet of the cradle must succeed on a DC 22 Constitution saving throw or take 21 (6d6) radiant damage and have the blinded condition until the end of the cradle's next turn. Blinded: • A blinded creature can't see and automatically fails any ability check that requires sight. • Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.
The cradle causes the ground in a 20-foot square within 90 feet of itself to sprout crystal spikes until the start of its next turn. The area becomes difficult terrain for the duration. A creature takes 10 (3d6) piercing damage for each 5 feet it moves on this terrain.