19 (natural armor)
682 (35d20 + 315)
40 ft., fly 60 ft.(hover), canHover true ft., swim 60 ft.
cold, fire, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
lightning, poison
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned
Giant, Primordial
27
+8
The cradle is a container for the scion of Stronmaus. When the cradle drops to 0 hit points, its body bursts into light. The scion instantly appears in the space the cradle occupied and uses the cradle's initiative count.
If the cradle fails a saving throw, it can choose to succeed instead.
The cradle has advantage on saving throws against spells and other magical effects.
The cradle deals double damage to objects and structures.
The cradle makes three Slam or Spit Hailstone attacks in any combination.
Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 36 (4d12 + 10) bludgeoning damage plus 19 (3d12) lightning damage.
Ranged Weapon Attack: +18 to hit, range 120 ft., one target. Hit: 32 (4d10 + 10) bludgeoning damage plus 14 (4d6) cold damage, and the target must succeed on a DC 26 Strength saving throw or have the prone condition.
The cradle hurls multiple magical lightning bolts at up to two creatures it can see within 500 feet of itself. Each target must make a DC 22 Dexterity saving throw. On a failed save, the target takes 71 (11d12) lightning damage and has the stunned condition until the end of its next turn. On a successful save, the target takes half as much damage only.