Cradle of the Storm Scion

Gargantuan elemental, typically chaotic good

Armor Class

19 (natural armor)

Hit Points

682 (35d20 + 315)

Speed

40 ft., fly 60 ft.(hover), canHover true ft., swim 60 ft.

Damage Resistances

cold, fire, thunder; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities

lightning, poison

Condition Immunities

exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned

Languages

Giant, Primordial

Challenge

27

Proficiency Bonus

+8

Awakening of the Scion

The cradle is a container for the scion of Stronmaus. When the cradle drops to 0 hit points, its body bursts into light. The scion instantly appears in the space the cradle occupied and uses the cradle's initiative count.

Legendary Resistance (5/Day)

If the cradle fails a saving throw, it can choose to succeed instead.

Magic Resistance

The cradle has advantage on saving throws against spells and other magical effects.

Siege Monster

The cradle deals double damage to objects and structures.

Actions

Multiattack

The cradle makes three Slam or Spit Hailstone attacks in any combination.

Slam

Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 36 (4d12 + 10) bludgeoning damage plus 19 (3d12) lightning damage.

Spit Hailstone

Ranged Weapon Attack: +18 to hit, range 120 ft., one target. Hit: 32 (4d10 + 10) bludgeoning damage plus 14 (4d6) cold damage, and the target must succeed on a DC 26 Strength saving throw or have the prone condition.

Lightning Barrage (Recharge 5-6)

The cradle hurls multiple magical lightning bolts at up to two creatures it can see within 500 feet of itself. Each target must make a DC 22 Dexterity saving throw. On a failed save, the target takes 71 (11d12) lightning damage and has the stunned condition until the end of its next turn. On a successful save, the target takes half as much damage only.