12
2 (1d4)
walk 30 ft.
darkvision 30 ft.
telepathy 30 ft.
0
As a bonus action, the cranium rat can shed dim light from its brain in a 5-foot radius or extinguish the light.
The cranium rat is immune to any effect that would sense its emotions or read its thoughts, as well as to all divination spells.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
12
2 (1d4)
walk 30 ft.
darkvision 30 ft.
telepathy 30 ft.
0
+2
The cranium rat is immune to any effect that would sense its emotions or read its thoughts, as well as to all divination spells.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
The cranium rat sheds dim light from its exposed brain in a 5-foot radius or extinguishes the light.