Critic

Medium humanoid (any race), neutral evil

Armor Class

12

Hit Points

33 (6d8 + 6)

Speed

30 ft.

Skills

Deception +4, Investigation +3, Persuasion +4

Languages

Common and one other

Challenge

2

Evasion

If the critic is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the critic instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Innate Spellcasting

The critic's innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no components • At will: vicious mockery • 1/Day: charm person, dissonant whispers, illusory script

Actions

Poisoned Quill

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 3 (1d6) poison damage.

Patronize (3/Day)

The critic can attempt to patronize another humanoid within 30 feet that can understand it. The target must make a DC 13 Wisdom saving throw or take 2 (1d4) psychic damage. If the target makes their saving throw, they can't be patronized by the critic for the next 24 hours.