12 (natural armor)
19 (3d10+3)
walk 20 ft., swim 30 ft.
Stealth +2
1/2
The crocodile can hold its breath for 15 minutes.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target