Crystal Dragon Wyrmling

Medium dragon (gem), typically chaotic neutral

Armor Class

14 (natural armor)

Hit Points

32 (5d8 + 10)

Speed

walk 30 ft., burrow 15 ft., climb 30 ft., fly 60 ft.

Saves

Dex +3, Con +4, Wis +3, Cha +4

Skills

Perception +5, Stealth +5, Survival +3

Damage Resistances

cold, radiant

Senses

blindsight 10 ft., darkvision 60 ft.

Languages

Draconic, Telepathy 120 ft.

Challenge

2

Proficiency Bonus

+2

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) radiant damage.

Scintillating Breath (Recharge 5-6)

The dragon exhales a burst of brilliant radiance in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 18 (4d8) radiant damage on a failed save, or half as much damage on a successful one. The dragon then gains 5 temporary hit points by absorbing a portion of the radiant energy.

Spellcasting (Psionics)

The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability: dancing lights, guidance