14 (natural armor)
32 (5d8 + 10)
walk 30 ft., burrow 15 ft., climb 30 ft., fly 60 ft.
Dex +3, Con +4, Wis +3, Cha +4
Perception +5, Stealth +5, Survival +3
cold, radiant
blindsight 10 ft., darkvision 60 ft.
Draconic, Telepathy 120 ft.
2
+2
Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) radiant damage.
The dragon exhales a burst of brilliant radiance in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 18 (4d8) radiant damage on a failed save, or half as much damage on a successful one. The dragon then gains 5 temporary hit points by absorbing a portion of the radiant energy.
The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability: dancing lights, guidance