15 (natural armor)
57 (6d8+30)
30 ft., burrow 30 ft.
piercing and slashing from nonmagical weapons that aren't adamantine
thunder
darkvision 60 ft., tremorsense 60 ft.
Tarran
3
At the start of its turn, the elemental can choose to have disadvantage on all melee weapon attack rolls during that turn, but attack rolls against it have disadvantage until the start of its next turn.
The elemental regains 10 hit points at the start of its turn if it has at least 1 hit point. If the elemental takes thunder damage, this trait doesn't function at the start of the elemental's next turn.
The elemental makes two attacks with its crystal spear.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit 12 (2d8+3) piercing damage.