16 (natural armor)
42 (5d10 + 15)
30 ft., climb 40 ft.
cold
blindsight 20 ft., darkvision 60 ft.
-
3
The crystal spider can climb difficult surfaces, including upside down in icy and snowy areas, without needing to make an ability check.
The crystal spider has advantage on Dexterity (Stealth) checks made to hide in icy or snowy terrain.
The crystal spider does double damage to objects and structures.
The crystal spider makes two attacks.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 2 (1d4) cold damage.
Ranged Weapon Attack: +5 to hit, range 30/80 ft., one target. Hit: 4 (1d8) bludgeoning damage, and target must make a DC 13 Constitution saving throw or become paralyzed for 1 minute. The target can repeat the saving throw at the end of each of their turns.