Crystal Spider

Large monstrosity, unaligned

Armor Class

16 (natural armor)

Hit Points

42 (5d10 + 15)

Speed

30 ft., climb 40 ft.

Damage Resistances

cold

Senses

blindsight 20 ft., darkvision 60 ft.

Languages

-

Challenge

3

Frozen Climber

The crystal spider can climb difficult surfaces, including upside down in icy and snowy areas, without needing to make an ability check.

Snow Camouflage

The crystal spider has advantage on Dexterity (Stealth) checks made to hide in icy or snowy terrain.

Siege Monster

The crystal spider does double damage to objects and structures.

Actions

Multiattack

The crystal spider makes two attacks.

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 2 (1d4) cold damage.

Freezing Secretion

Ranged Weapon Attack: +5 to hit, range 30/80 ft., one target. Hit: 4 (1d8) bludgeoning damage, and target must make a DC 13 Constitution saving throw or become paralyzed for 1 minute. The target can repeat the saving throw at the end of each of their turns.