Cueyatl

Small humanoid, Lawful Evil

Armor Class

11

Hit Points

21 (6d6)

Speed

walk 30 ft., climb 20 ft., swim 30 ft.

Skills

Stealth +3

Senses

darkvision 60 ft.

Challenge

1/2

Amphibious

The cueyatl can breathe air and water.

Jungle Camouflage

The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.

Slippery

The cueyatl has advantage on saving throws and ability checks made to escape a grapple.

Standing Leap

The cueyatl's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Actions

Spear

Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage plus 7 (2d6) poison damage or 4 (1d8) piercing damage plus 7 (2d6) poison damage if used with two hands to make a melee attack.