11
21 (6d6)
walk 30 ft., climb 20 ft., swim 30 ft.
Stealth +3
darkvision 60 ft.
1/2
The cueyatl can breathe air and water.
The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.
The cueyatl has advantage on saving throws and ability checks made to escape a grapple.
The cueyatl's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage plus 7 (2d6) poison damage or 4 (1d8) piercing damage plus 7 (2d6) poison damage if used with two hands to make a melee attack.