Cueyatl Moon Priest

Small humanoid, Lawful Evil

Armor Class

13 (studded leather armor)

Hit Points

81 (18d6+18)

Speed

walk 30 ft., climb 20 ft., swim 30 ft.

Saves

Con +4

Skills

Medicine +6, Perception +6, Religion +3

Senses

darkvision 60 ft.

Languages

Common

Challenge

5

Amphibious

The cueyatl can breathe air and water.

Jungle Camouflage

The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.

Slippery

The cueyatl moon priest has advantage on saving throws and ability checks made to escape a grapple.

Standing Leap

The cueyatl's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Spellcasting

The cueyatl moon priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The cueyatl moon priest has the following Cleric spells prepared: • Cantrips (at will): guidance, resistance, sacred flame, spare the dying • 1st level (4 slots): bane, cure wounds, protection from evil and good • 2nd level (3 slots): hold person, silence, spiritual weapon • 3rd level (2 slots): bestow curse, spirit guardians

Actions

Morningstar

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8) piercing damage plus 7 (2d6) poison damage.

Night's Chill (Recharge 5-6)

The cueyatl moon priest harnesses moonlight, dispelling magical light in a 30-foot radius. In addition, each hostile creature within 30 feet must make a DC 13 Constitution saving throw, taking 16 (3d10) cold damage on a failed save, and half as much damage on a successful one. A creature that has total cover from the moon priest is not affected.