Cueyatl Warrior

Small humanoid, Lawful Evil

Armor Class

13 (leather armor)

Hit Points

36 (8d6+8)

Speed

walk 30 ft., climb 20 ft., swim 30 ft.

Saves

Str +2

Skills

Acrobatics +4, Survival +2

Senses

darkvision 60 ft.

Challenge

1

Amphibious

The cueyatl can breathe air and water.

Jungle Camouflage

The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.

Slippery

The cueyatl has advantage on saving throws and ability checks made to escape a grapple.

Standing Leap

The cueyatl's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Actions

Battleaxe

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage plus 7 (2d6) poison damage, or 7 (1d10 + 2) slashing damage plus 7 (2d6) poison damage if used with two hands.