Cult Fanatic

Medium humanoid (any race), Any Non-Good Alignment

Armor Class

13 (leather armor)

Hit Points

33 (6d8+6)

Speed

walk 30 ft.

Skills

Deception +4, Persuasion +4, Religion +2

Languages

any one language (usually Common)

Challenge

2

Dark Devotion

The fanatic has advantage on saving throws against being charmed or frightened.

Spellcasting

The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared: • Cantrips (at will): light, sacred flame, thaumaturgy • 1st level (4 slots): command, inflict wounds, shield of faith • 2nd level (3 slots): hold person, spiritual weapon

Actions

Multiattack

The fanatic makes two melee attacks.

Dagger

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.