Cultist

Medium humanoid (any race), Any Non-Good Alignment

Armor Class

12 (leather armor)

Hit Points

9 (2d8)

Speed

walk 30 ft.

Skills

Deception +2, Religion +2

Languages

any one language (usually Common)

Challenge

1/8

Dark Devotion

The cultist has advantage on saving throws against being charmed or frightened.

Actions

Scimitar

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.