Cyclops

Huge giant, Chaotic Neutral

Armor Class

14 (natural armor)

Hit Points

138 (12d12+60)

Speed

walk 30 ft.

Languages

Giant

Challenge

6

Poor Depth Perception

The cyclops has disadvantage on any attack roll against a target more than 30 feet away.

Actions

Multiattack

The cyclops makes two greatclub attacks.

Greatclub

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Rock

Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.