18 (chain mail, cloak of protection, ring of protection)
114 (12d10 + 48)
walk 30 ft., fly 60 ft. (stormy conditions only)
Str +5, Dex +2, Con +6, Int +4, Wis +5, Cha +11
Arcana +6
Common, Elvish, Giant
10
+4
The cyclops has disadvantage on any attack roll against a target more than 30 feet away.
While outdoors in stormy conditions, the cyclops has a flying speed of 60 feet.
The cyclops has advantage on Constitution saving throws made to maintain concentration on spells, and cannot lose concentration because of turbulent weather.
The cyclops's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). The cyclops can innately cast the following spells, requiring no material components: • At will: ray of frost (3d8), water walk • 3/Day each: ice storm, sleet storm, wind wall • 1/Day each: control weather, storm of vengeance
The cyclops makes two ice claw attacks.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) slashing damage plus 3 (1d6) cold damage.