19 (splint, shield)
39 (6d8 + 12)
walk 20 ft.
Deception +5, Performance +5, Persuasion +5
poison
acid
darkvision 120 ft.
Common, Draconic, Dwarvish, Undercommon
4
Dagryn has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.
Dagryn's innate spellcasting ability is Charisma (spell save DC 13). Dagryn can innately cast the following spells, requiring no material components: • At will: alter self, disguise self, conjure image, levitate
Dagryn is a 11th-level spellcaster. His spellcasting ability is Charisma (save DC 13, +5 to hit with spell attacks). He regains his expended spell slots when he finishes a short or long rest. He knows the following warlock spells: • Cantrips (at will): blade ward, eldritch blast, friends, message, vicious mockery • 1st-5th level (3 5th level slots): bane, charm person, dimension door, dominate beast, faerie fire, fear, hold monster, misty step, phantasmal force, seeming
When Dagryn drops to 0 hit points, instead of falling unconscious, he begins to transform into his dragon form. He immediately gains all the statistics of an adult black dragon with the exception that his size is medium, and he is stunned. At the start of his next turn, he grows to large size, but remains stunned. At the start of his subsequent turn, Dagryn grows to huge size, takes the form of an adult black dragon and is no longer considered stunned. Dagryn remains in his dragon form for 24 hours whereupon he reverts to his dwarven form and stat block.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
Dagryn magically turns invisible until he attacks, casts a spell, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment Dagryn wears or carries is invisible with it.