Dark Father

Large undead, Lawful Neutral

Armor Class

18 (natural armor)

Hit Points

65 (10d8+18)

Speed

walk 40 ft., fly 20 ft.

Skills

Stealth +4

Damage Resistances

bludgeoning, piercing, slashing from nonmagical weapons

Damage Immunities

necrotic, poison

Condition Immunities

exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Senses

darkvision 60 ft.

Languages

The languages it knew in life

Challenge

4

Death Waits

The dark father has disadvantage on melee attack rolls against any creature that has all of its hp.

Incorporeal Movement

The dark father can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

None May Stop Death

When a creature within 30 feet of a dark father regains hp through any means other than resting, it must succeed on a DC 14 Constitution saving throw or take 3 (1d6) necrotic damage and have disadvantage on its next death saving throw.

Actions

Life Drain

Melee Spell Attack. +4 to hit, reach 5 ft., one creature. 14 (4d6) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.

Final Curtain

The dark father targets a corpse it can see within 30 feet that has been dead for no longer than 1 hour. A stream of dark energy flows between the corpse and the dark father. At the end of the dark father's next turn, the dark father absorbs the corpse and it vanishes completely. Any worn items or possessions are unaffected. A corpse destroyed in this manner can't be retrieved other than by a wish spell or similar magic.