Dark Trader

Medium fey, neutral evil

Armor Class

12

Hit Points

37 (5d8 + 15)

Speed

30 ft.

Skills

Deception +5, Perception +3, Persuasion +5

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 60 ft.

Languages

Common, Undercommon

Challenge

2

Dark Bargain

The dark trader has advantage on Charisma checks when buying and selling goods.

Innate Spellcasting

The dark trader's innate spellcasting ability is Charisma (spell save DC 14). The dark trader can innately cast the following spells, requiring no components. • At will: detect evil and good, prestidigitation, vicious mockery • 3/Day: detect thoughts, pass without trace, tongues • 1/Day: calm emotions, hypnotic pattern

Shadow Stealth

While in dim light or darkness, the dark trader can take the Hide action as a bonus action.

Actions

Shortsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.