12
37 (5d8 + 15)
30 ft.
Deception +5, Perception +3, Persuasion +5
poison
poisoned
darkvision 60 ft.
Common, Undercommon
2
The dark trader has advantage on Charisma checks when buying and selling goods.
The dark trader's innate spellcasting ability is Charisma (spell save DC 14). The dark trader can innately cast the following spells, requiring no components. • At will: detect evil and good, prestidigitation, vicious mockery • 3/Day: detect thoughts, pass without trace, tongues • 1/Day: calm emotions, hypnotic pattern
While in dim light or darkness, the dark trader can take the Hide action as a bonus action.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.