Dark Wyvern

Huge undead, chaotic evil

Armor Class

16 (natural armor)

Hit Points

138 (12d12 + 60)

Speed

20 ft., fly 80 ft.

Skills

Perception +3

Damage Immunities

lightning, poison

Condition Immunities

poisoned

Senses

darkvision 120 ft.

Languages

-

Challenge

10

Sunlight Sensitivity

While in direct sunlight, the dark wyvern has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Turn Defiance

The dark wyvern has advantage on effects that turn undead.

Actions

Multiattack

The dark wyvern makes three melee attacks, only one of which can be a bite attack.

Bite

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 29 (4d10 + 7) piercing damage, and the target is grappled (escape DC 19).

Claws

Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 20 (3d8 + 7) slashing damage.

Stinger

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) piercing damage plus 24 (7d6) necrotic damage.