16 (natural armor)
138 (12d12 + 60)
20 ft., fly 80 ft.
Perception +3
lightning, poison
poisoned
darkvision 120 ft.
-
10
While in direct sunlight, the dark wyvern has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
The dark wyvern has advantage on effects that turn undead.
The dark wyvern makes three melee attacks, only one of which can be a bite attack.
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 29 (4d10 + 7) piercing damage, and the target is grappled (escape DC 19).
Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 20 (3d8 + 7) slashing damage.
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) piercing damage plus 24 (7d6) necrotic damage.