Daydream

Large celestial, lawful good

Armor Class

15 (natural armor)

Hit Points

68 (8d10 + 24)

Speed

60 ft.

Skills

Perception +4

Languages

Understands Celestial and Common but can't speak

Challenge

3

Keen Hearing

The daydream has advantage on Wisdom (Perception) checks that rely on hearing.

Heralded Horse

The daydream will return to its rider within a minute if they are on the same plane. All the rider needs to do is call the celestial by its name.

Illumination

The daydream sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Inspire

Any non-evil creature who sees the daydream can roll a d4 and add the result to their next attack roll. This feature only affects another creature once a day.

Actions

Hooves

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.