15 (natural armor)
68 (8d10 + 24)
60 ft.
Perception +4
Understands Celestial and Common but can't speak
3
The daydream has advantage on Wisdom (Perception) checks that rely on hearing.
The daydream will return to its rider within a minute if they are on the same plane. All the rider needs to do is call the celestial by its name.
The daydream sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Any non-evil creature who sees the daydream can roll a d4 and add the result to their next attack roll. This feature only affects another creature once a day.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.