14 (natural armor)
47 (5d10 + 20)
25 ft.
Athletics +11, Perception +3
darkvision 60 ft.
Giant
10
While the deadly path remains motionless, it is indistinguishable from a mountain path.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, and the target is grappled (escape DC 13). Until this grapple ends, the creature is restrained. The deadly path can grapple two Medium or smaller targets at the same time.