Deadly Path

Large undead, neutral evil

Armor Class

14 (natural armor)

Hit Points

47 (5d10 + 20)

Speed

25 ft.

Skills

Athletics +11, Perception +3

Senses

darkvision 60 ft.

Languages

Giant

Challenge

10

False Appearance

While the deadly path remains motionless, it is indistinguishable from a mountain path.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage.

Constrict

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, and the target is grappled (escape DC 13). Until this grapple ends, the creature is restrained. The deadly path can grapple two Medium or smaller targets at the same time.