16 (natural armor)
126 (11d10 + 66)
30 ft., fly 90 ft.
Dex +8, Wis +8, Cha +10
History +10, Perception +8, Persuasion +10
darkvision 60 ft.
Common, Sylvan, Elvish, Giant, Infernal
13
The dean's innate spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). He can innately cast the following spells, requiring no components • At will: detect evil/good, detect magic, illusory script, thunderwave, vicious mockery • 3/Day each: legend lore, lightning bolt, misty step, passwall, tongues, wall of force, wind walk • 1/Day each: counterspell, dispel magic, dream, feather fall, gaseous form, plane shift, mass suggestion, unseen servant
The dean has advantage on saving throws against spells and other magical effects.
The Dean of Dreams makes two melee attacks.
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage plus 10 (3d6) necrotic damage.