Dean of Dreams

Large fey, chaotic evil

Armor Class

16 (natural armor)

Hit Points

126 (11d10 + 66)

Speed

30 ft., fly 90 ft.

Saves

Dex +8, Wis +8, Cha +10

Skills

History +10, Perception +8, Persuasion +10

Senses

darkvision 60 ft.

Languages

Common, Sylvan, Elvish, Giant, Infernal

Challenge

13

Innate Spellcasting

The dean's innate spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). He can innately cast the following spells, requiring no components • At will: detect evil/good, detect magic, illusory script, thunderwave, vicious mockery • 3/Day each: legend lore, lightning bolt, misty step, passwall, tongues, wall of force, wind walk • 1/Day each: counterspell, dispel magic, dream, feather fall, gaseous form, plane shift, mass suggestion, unseen servant

Magic Resistance

The dean has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The Dean of Dreams makes two melee attacks.

Scepter of Dreams

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage plus 10 (3d6) necrotic damage.