Death Embrace

Huge aberration, Chaotic Evil

Armor Class

13 (natural armor)

Hit Points

147 (14d12 + 56)

Speed

walk 0 ft., swim 20 ft.

Saves

Str +10, Wis +3

Condition Immunities

exhaustion, paralyzed, petrified, prone

Senses

blindsight 60 ft. (blind beyond this radius)

Languages

Challenge

11

Proficiency Bonus

+4

Petrifying Tendrils

Any creature that starts its turn in the death embrace's space must make a DC 16 Constitution saving throw. On a failed saving throw, the creature is restrained. A creature restrained in this way must repeat the saving throw at the end of its next turn, becoming petrified on a failed saving throw or ending the effect on a successful one. The petrified condition lasts until the effect is ended by a greater restoration spell or similar magic.

Reel

At the start of each of its turns, the death embrace can pull each creature it is grappling up to 20 feet toward it (no action required).

Water Breathing

The death embrace can breathe only underwater.

Actions

Multiattack

The death embrace makes two Tentacle attacks.

Tentacle

Melee Weapon Attack: +10 to hit, reach 60 ft., one target. Hit: 13 (2d6 + 6) piercing damage plus 11 (2d10) psychic damage. If the target is Large or smaller, it is also grappled (escape DC 16). The death embrace has six tentacles, each of which can grapple one target.