Death Kiss

Large aberration, Neutral Evil

Armor Class

16 (natural armor)

Hit Points

161 (17d10+68)

Speed

walk 0 ft., fly 30 ft.

Saves

Con +8, Wis +5

Skills

Perception +5

Damage Immunities

lightning

Condition Immunities

prone

Senses

darkvision 120 ft.

Languages

Deep Speech, Undercommon

Challenge

10

Lightning Blood

A creature within 5 feet of the death kiss takes 5 (1d10) lightning damage whenever it hits the death kiss with a melee attack that deals piercing or slashing damage.

Actions

Multiattack

The death kiss makes three tentacle attacks. Up to three of these attacks can be replaced by Blood Drain, one replacement per tentacle grappling a creature

Tentacle

Melee Weapon Attack: +8 to hit, reach 20 ft., one target. Hit: 14 (3d6 + 4) piercing damage, and the target is grappled (escape DC 14) if it is a Huge or smaller creature. Until this grapple ends, the target is restrained, and the death kiss can't use the same tentacle on another target. The death kiss has ten tentacles.

Blood Drain

One creature grappled by a tentacle of the death kiss must make a DC 16 Constitution saving throw. On a failed save, the target takes 22 (4d10) lightning damage, and the death kiss regains half as many hit points.

Death Kiss

Large aberration (beholder), typically neutral evil

Armor Class

15 (natural armor)

Hit Points

142 (15d10 + 60)

Speed

walk 0 ft., fly 30 ft. (hover)

Saves

Con +8, Wis +5

Skills

Perception +5

Damage Immunities

lightning

Condition Immunities

prone

Senses

darkvision 120 ft.

Languages

Deep Speech, Undercommon

Challenge

10

Proficiency Bonus

+4

Lightning Blood

A creature within 5 feet of the death kiss takes 5 (1d10) lightning damage whenever it hits the death kiss with a melee attack that deals piercing or slashing damage.

Actions

Multiattack

The death kiss makes three Tentacle attacks. Up to three of these attacks can be replaced by Blood Drain—one replacement per tentacle grappling a creature.

Tentacle

Melee Weapon Attack: +8 to hit, reach 20 ft., one target. Hit: 11 (2d6 + 4) piercing damage, and the target is grappled (escape DC 14) if it is a Huge or smaller creature. Until this grapple ends, the target is restrained, and the death kiss can't use the same tentacle on another target. The death kiss has ten tentacles.

Blood Drain

One creature grappled by a tentacle of the death kiss must make a DC 16 Constitution saving throw. On a failed save, the target takes 22 (4d10) lightning damage, and the death kiss regains half as many hit points.