16 (natural armor)
71 (13d8 + 13)
30 ft., fly 60 ft.
Acrobatics +7, Perception +6, Stealth +7
cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons
darkvision 60 ft.
Common, Abyssal, telepathy 60 ft.
6
During its first turn, the death wing has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the death wing scores against a surprised creature is a critical hit.
The death wing has advantage on saving throws against spells and other magical effects.
The death wing's weapon attacks are magical.
While in dim light or darkness, the death wing can take the Hide action as a bonus action.
The death wing makes two attacks, one with its bite and one with its claws.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.