Death Wing

Medium fiend, chaotic evil

Armor Class

16 (natural armor)

Hit Points

71 (13d8 + 13)

Speed

30 ft., fly 60 ft.

Skills

Acrobatics +7, Perception +6, Stealth +7

Damage Resistances

cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons

Senses

darkvision 60 ft.

Languages

Common, Abyssal, telepathy 60 ft.

Challenge

6

Assassinate

During its first turn, the death wing has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the death wing scores against a surprised creature is a critical hit.

Magic Resistance

The death wing has advantage on saving throws against spells and other magical effects.

Magic Weapons

The death wing's weapon attacks are magical.

Shadow Stealth

While in dim light or darkness, the death wing can take the Hide action as a bonus action.

Actions

Multiattack

The death wing makes two attacks, one with its bite and one with its claws.

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage.

Claws

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.